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[Developer Musings] Dealing with game feedback; Gaijin Games, Neko...

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from Gaijin Games, Neko Entertainment, and Goodbye Galaxy Games...

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[Developer Musings] ‘A Flawed Paradise': Three devs weigh in on the good and...

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from Ripstone (Knytt Undergroud, Pure Chess), Image & Form...

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[Developer Musings] Deadlines, Social Lives, and Satisfaction – RCMADIAX,...

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from RCMADIAX, Eden Industries, and Frozenbyte as they share...

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[Developer Musings] Hands-off Helpfulness: three independent developers talk...

Being a developer that works with Nintendo has, in the past, been considered something of a novelty for independent companies. Before WiiWare existed on Wii there wasn’t much of a way to get your game...

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[Developer Musings] What’s your favorite Nintendo game? Three independent...

I don’t think many people could pick a single “favorite” Nintendo game; most of us end up picking a top three or top five in a desperate attempt to include every game we’ve ever found truly special....

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[Developer Musings] Oozing Integrity; three game developers reminisce on the...

It’s been quite some time since Dan Adelman left Nintendo for greener pastures in the independent space (he “helps indies with the business stuff” now, according to his Twitter bio), but it does appear...

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[Developer Musings] The New 3DS Dilemma: Developing around Nintendo’s...

Nintendo has a notorious reputation when it comes to iterating their handhelds and in the past it has created an environment with a unique set of issues to consider for developers. Whether it was the...

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[Developer Musings] The journey into the unknown: indies offer insight into...

Nintendo’s entry into the mobile market through its partnership with DeNA is a natural fit, but moving forward it does beg a lot of questions. When you combine Nintendo’s notoriety for doing things...

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[Developer Musings] Playtesting in the living room – perspectives on...

As part of its E3 2015 plans, Nintendo launched Nindies@Home in June. This was a special one-week promotional period in which Wii U owners were given the opportunity to download and play demos from...

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Brigandine: The Legend of Runersia – Developer thoughts on series’ return

It’s been a long time since Brigandine has seen a new entry in the series, with the last game launching in 1998 in Japan for the original PlayStation. With 22 years of absence, many may have wondered...

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